Every time you log in a new set of quests will be generated, with some earning item bonuses on completion and others rewarding you with Paragon XP - the constantly increasing bonuses earned once you reach level 70 that can turn a strong character into an unstoppable one. No longer tied to progressing through Sactuary on a set path, you can jump between locations at any time in order to tackle a particular objective. The difficulty level now goes up to Torment, which itself can be increased up to six times to make Elite and Legendary enemies almost unbeatable by a single character, and Adventure Mode throws the whole story out of the window in favour of randomly generated quests, dungeons and rewards. Thankfully there's a much greater challenge available if you're prepared for it. Our Wizard, who had a full set of high level gear, breezed through on Hard difficulty, and we didn't actually die once. The bosses in particular provide a welcome change of pace, adding new mechanics and attacks that must be avoided in order to stay alive, rather than simply soak up and negate with potions or spells.īoss monsters force you to actually think now, rather than just pummel them into oblivionĮven so, Chapter Five can easily be polished off by a level 60 character in under two hours. The already dark tone takes a sharp turn for the gothic, as cities are laid to waste and entire populations are snuffed out by the crazed Angel, but everything has a slightly OTT, self-referencial approach that is typical of Blizzard. There's plenty of new content to run him through, as Reaper of Souls adds an entire fifth chapter to the original game, pitting you against Malthael, the Angel of Death. He isn't as aggressive, and can't deal as much damage as the Barbarian and isn't as down-right bonkers as the Witch Doctor, but still plays differently from the four other classes to make him worth a try. We particularly liked the shield bash ability, which lets you power through enemies that would usually send you flying in the early game. Many are designed purely for damage, but there are enough here that he could easily be used as the healing class for a multiplayer session. Similar to the Paladins found in most fantasy MMOs, the Crusader mixes close quarters and mid-range combat with a wide selection of active abilities. The new locations are suitably atmospheric and a change of pace from the base game
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